Got at least one data fetching method working; turns out, we can't use a patched LogicStack to get the data
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57
Vendor/Swan.Lite-3.1.0/Threading/IWaitEvent.cs
vendored
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57
Vendor/Swan.Lite-3.1.0/Threading/IWaitEvent.cs
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using System;
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namespace Swan.Threading
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{
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/// <summary>
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/// Provides a generalized API for ManualResetEvent and ManualResetEventSlim.
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/// </summary>
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/// <seealso cref="IDisposable" />
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public interface IWaitEvent : IDisposable
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{
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/// <summary>
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/// Gets a value indicating whether the event is in the completed state.
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/// </summary>
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bool IsCompleted { get; }
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/// <summary>
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/// Gets a value indicating whether the Begin method has been called.
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/// It returns false after the Complete method is called.
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/// </summary>
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bool IsInProgress { get; }
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/// <summary>
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/// Returns true if the underlying handle is not closed and it is still valid.
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/// </summary>
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bool IsValid { get; }
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/// <summary>
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/// Gets a value indicating whether this instance is disposed.
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/// </summary>
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bool IsDisposed { get; }
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/// <summary>
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/// Enters the state in which waiters need to wait.
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/// All future waiters will block when they call the Wait method.
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/// </summary>
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void Begin();
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/// <summary>
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/// Leaves the state in which waiters need to wait.
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/// All current waiters will continue.
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/// </summary>
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void Complete();
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/// <summary>
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/// Waits for the event to be completed.
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/// </summary>
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void Wait();
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/// <summary>
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/// Waits for the event to be completed.
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/// Returns <c>true</c> when there was no timeout. False if the timeout was reached.
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/// </summary>
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/// <param name="timeout">The maximum amount of time to wait for.</param>
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/// <returns><c>true</c> when there was no timeout. <c>false</c> if the timeout was reached.</returns>
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bool Wait(TimeSpan timeout);
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}
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}
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