Got real tracing, seidel calulations working
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@@ -1,9 +1,8 @@
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-- | General utilities for dealing with full lens systems (i.e., the composition of multiple refracting surfaces)
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module Petzval.System
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( Pupil(..)
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, entrancePupil
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, createRay
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, seidel, Seidel(..)
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, Ray
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) where
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import Petzval.Optics
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@@ -15,7 +14,6 @@ import Data.List
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import qualified Debug.Trace
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data Ray a = Ray (V3 a) (V3 a)
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splitSystem :: [ Element mat a ] -> ([Element mat a], Maybe (Element mat a), [Element mat a])
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splitSystem (s@Stop{}:rest) = ([], Just s, rest)
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@@ -23,6 +21,7 @@ splitSystem [] = ([], Nothing, [])
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splitSystem (s:rest) = (s:pfx, stop, sfx)
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where (pfx, stop, sfx) = splitSystem rest
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-- | A pupil (real or virtual, entrance or exit)
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data Pupil a = Pupil { radius :: a, position :: a }
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deriving (Show)
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@@ -33,24 +32,13 @@ pupil (stop@Stop{_outsideRadius}) subsystem =
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--msg = intercalate " " ["ptrace: ", show (rtm !* V2 (_outsideRadius / my ) 0)]
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in Pupil { radius = _outsideRadius / my
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, position = -cy / cu }
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-- | Compute the entrance pupil of a system viewed from infinity
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entrancePupil :: (RealFloat a, Mode a, Scalar a ~ Double, Epsilon a, Show a) => [Element BakedIOR a] -> Pupil a
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entrancePupil system = pupil stop prefix
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where (prefix, (Just stop), _) = splitSystem system
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createRay :: (RealFloat a, Mode a, Scalar a ~ Double, Epsilon a) => Maybe a -> Pupil a -> a -> (a,a) -> Ray a
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createRay (Just objectPlane) Pupil{position=pz,radius=pr} h (px, py) =
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Ray source (normalize $ target ^-^ source)
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where dz = pz - objectPlane
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source = V3 0 (dz * tan h) objectPlane
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target = V3 (px * pr) (py * pr) pz
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createRay Nothing Pupil{position=pz,radius=pr} h (px, py) = Ray source (normalize $ target ^-^ source)
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where h' = (pi * (-abs h) / 180) -- field angle in rad
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dy = (V3 0 (cos h') (-sin h')) `project` (V3 0 (py * pr) 0)
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dz = V3 0 (pz * tan h') (pz * cos h')
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source = dy ^+^ dz
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target = V3 (px * pr) (py * pr) pz
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-- | The set of seidel coefficients of a lens system
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data Seidel a = Seidel
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{ sphr, coma, asti, fcur, dist :: a
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-- , c1, c2 :: a
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@@ -114,9 +102,7 @@ seidel' rays (s@Surface{_material=BakedIOR n1 n2,_roc=roc}) = Debug.Trace.trace
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-- cbas = h (n2 - n1) / n1
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-- c1 =
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-- | Compute the seidel coefficients of a system given the pupil and field angle
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seidel :: (RealFloat a, Mode a, Scalar a ~ Double, Epsilon a, Show a) => Pupil a -> Double -> [Element BakedIOR a] -> [Seidel a]
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seidel pupil fieldAngle =
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snd . mapAccumL seidel' rays
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