Reworked raytracing to expose single-surface trace
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@@ -1,6 +1,7 @@
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-- | Utilities for full-precision raytracing
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-- {-# OPTIONS_HADDOCK ignore-exports #-}
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{-# LANGUAGE FlexibleContexts #-}
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module Petzval.Trace
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( Ray(..)
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, _dir, _pos
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@@ -8,6 +9,7 @@ module Petzval.Trace
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, HitRecord(..)
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, TraceError(..)
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, raytrace
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, raytrace1
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-- * Ray patterns
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, hexapolarPattern
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, spiralPattern
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@@ -18,6 +20,9 @@ import Petzval.System
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import Petzval.Optics
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import Numeric.AD.Mode (Scalar, Mode, auto)
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import Control.Lens
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import Control.Monad.State
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import Control.Monad.Except
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import Control.Monad.Writer
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-- | A ray. The first argument is the direction, and the second
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data Ray a = Ray (V3 a) (V3 a)
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@@ -33,8 +38,8 @@ toMaybe :: Bool -> a -> Maybe a
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toMaybe False = const Nothing
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toMaybe True = Just
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orLeft :: Maybe a -> b -> Either b a
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orLeft = maybe Left (const . Right)
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orError :: (MonadError e m) => Maybe a -> e -> m a
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orError = maybe throwError (const . return)
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-- | Create a ray for a given field angle and pupil position.
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--
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@@ -48,7 +53,7 @@ orLeft = maybe Left (const . Right)
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createRay :: (RealFloat a, Mode a, Epsilon a)
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=> Maybe a -- ^ The image plane position. If `Nothing`, the object is at infinity
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-> Pupil a -- ^ The entrance pupil to aim at
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-> a -- ^ Field angle
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-> a -- ^ Field angle, in degrees
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-> V2 a -- ^ Normalized pupil coordinates (in the range \([-1,1]\))
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-> Ray a
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createRay (Just objectPlane) Pupil{position=pz,radius=pr} h (V2 px py) =
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@@ -110,23 +115,36 @@ data TraceError = HitStop -- ^ Ray passed outside the aperture stop
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-- suffered from total internal reflection
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deriving (Show, Eq)
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-- | Trace a ray through the give system. Returns the ray after the last element (rebased relative to the beginning of the optical system)
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-- | Trace a ray through the give system. Returns the ray after the last element, relative to the vertex of the last element.
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--
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-- This is equivalent to `foldM raytrace1 ray system`, given an appropriate monad stack.
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raytrace :: (Floating a, Ord a, Mode a, Scalar a ~ Double, Epsilon a)
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=> [Element BakedIOR a] -- ^ The system to trace
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-> Ray a -- ^ The initial ray
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-> Either TraceError (Ray a, [HitRecord a])
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raytrace system ray = trace' 1 ray system
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where -- trace' :: Double -> Ray a -> [Element BakedIOR a] -> Either TraceError [HitRecord a]
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trace' n1 ray@(Ray pos dir) (element:elements) = do
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let stopP = isStop element
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(nray, mnorm) <- hitTest element ray `orLeft` (if stopP then ElementMissed else HitStop)
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let mat@(BakedIOR _ n2) = maybe (BakedIOR n1 n1) id $ element ^? material
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nray' <- maybe (Right nray) (\normal -> refract mat normal nray `orLeft` TIR) mnorm
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-> (Either TraceError (Ray a), [HitRecord a])
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raytrace system ray =
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runIdentity
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. flip evalStateT (1 :: Double)
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. runWriterT
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. runExceptT
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$ foldM raytrace1 ray system
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let opl = distance pos (nray ^. _pos) * auto n1
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(fray, rest) <- trace' n2 (nray'&_pos._z -~ element ^. thickness) elements
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return (fray & _pos._z +~ element ^. thickness, HitRecord { pos=(nray' ^. _pos), opl} : rest)
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-- | Trace a ray through a single element. Given an appropriate monad, this is a far more powerful interface to tracing than `raytrace`
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raytrace1 :: ( Floating a, Ord a, Mode a, Scalar a ~ Double, Epsilon a
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, MonadState Double m
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, MonadWriter [HitRecord a] m -- ^ Tracing yields a list of
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, MonadError TraceError m) => -- ^ This can fail
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Ray a -> Element BakedIOR a -> m (Ray a)
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raytrace1 ray element = do
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n1 <- get
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let stopP = isStop element
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(nray, mnorm) <- hitTest element ray `orError` (if stopP then ElementMissed else HitStop)
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let mat@(BakedIOR _ n2) = maybe (BakedIOR n1 n1) id $ element ^? material
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nray' <- maybe (return nray) (\normal -> refract mat normal nray `orError` TIR) mnorm
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let opl = distance (ray ^. _pos) (nray ^. _pos) * auto n1
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put n2
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tell [HitRecord { pos=(nray' ^. _pos), opl}]
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return $ nray' &_pos._z -~ element ^. thickness
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-- | Spiral pattern. This is somewhat more irregular than the hexapolar pattern. The argument is the number of points
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spiralPattern :: Floating a => Int -> [V2 a]
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